Online videogames and libraries might not seem like an obvious match but public and university libraries are attracting a new generation of patrons and students by getting into the e-sports game.
The biggest competitions in the world of e-sportsÃ¢â‚¬â€of which the most popular include League of Legends, Super Smash Bros., and OverwatchÃ¢â‚¬â€fetch top players millions of dollars in prizes, and in 2017, the industry is estimated to have earned $696 million in revenue. Universities across the country have established e-sports teams, and some of the top programs have collaborated with libraries to create spaces for gamers.
If MOREnet can help you plan for gaming in your facility, whether itÃ¢â‚¬â„¢s training, planning, or an idea for a product that could be negotiated as a consortium discount, we are glad to be your partners for technology. Contact Andy King to brainstorm options.